Mark A. Heimann is an American chess grandmaster and machine learning researcher. == Chess career == Heimann began playing chess at the age of 5 after his father bought him and his twin brother Alexander a chess set. He then won several national grade-level championships as well as the Pennsylvania and Ohio state championships in middle school and high school. In October 2007, he was ranked as the national #2 under-14 player, only behind future grandmaster Marc Tyler Arnold. In the February 2008 national rankings, he moved up to being the top-ranked under-14 player. In December 2012, he played for Washington University St. Louis' "A" team in the Pan-American Intercollegiate Chess Championships, where he was the second-most successful player, recording 4 wins, 1 draw, and 1 loss. The university's team also won the Division II championship title. In three tournaments between September and December 2022, Heimann earned three international master title norms, earning the international master title at the age of 29. In November 2024, he scored a GM norm at the U.S. Masters Chess Championship. He finished the event in joint-6th place. The following week, at the Saint Louis Masters tournament, he earned his final grandmaster norm and crossed 2500 in live rating, achieving the Grandmaster title. It was formally awarded to him in April 2025. == Research career == He obtained a bachelor's degree from Washington University in St. Louis in the School of Arts and Sciences and got his PhD from the University of Michigan. He is a machine learning researcher at Lawrence Livermore National Laboratory. == Personal life == Outside of chess and research, he also plays several instruments and is a competitive powerlifter.
Line detection
In image processing, line detection is an algorithm that takes a collection of n edge points and finds all the lines on which these edge points lie. The most popular line detectors are the Hough transform and convolution-based techniques. == Hough transform == The Hough transform can be used to detect lines and the output is a parametric description of the lines in an image, for example ρ = r cos(θ) + c sin(θ). If there is a line in a row and column based image space, it can be defined ρ, the distance from the origin to the line along a perpendicular to the line, and θ, the angle of the perpendicular projection from the origin to the line measured in degrees clockwise from the positive row axis. Therefore, a line in the image corresponds to a point in the Hough space. The Hough space for lines has therefore these two dimensions θ and ρ, and a line is represented by a single point corresponding to a unique set of these parameters. The Hough transform can then be implemented by choosing a set of values of ρ and θ to use. For each pixel (r, c) in the image, compute r cos(θ) + c sin(θ) for each values of θ, and place the result in the appropriate position in the (ρ, θ) array. At the end, the values of (ρ, θ) with the highest values in the array will correspond to strongest lines in the image == Convolution-based technique == In a convolution-based technique, the line detector operator consists of a convolution masks tuned to detect the presence of lines of a particular width n and a θ orientation. Here are the four convolution masks to detect horizontal, vertical, oblique (+45 degrees), and oblique (−45 degrees) lines in an image. a) Horizontal mask(R1) (b) Vertical (R3) (C) Oblique (+45 degrees)(R2) (d) Oblique (−45 degrees)(R4) In practice, masks are run over the image and the responses are combined given by the following equation: R(x, y) = max(|R1 (x, y)|, |R2 (x, y)|, |R3 (x, y)|, |R4 (x, y)|) If R(x, y) > T, then discontinuity As can be seen below, if mask is overlay on the image (horizontal line), multiply the coincident values, and sum all these results, the output will be the (convolved image). For example, (−1)(0)+(−1)(0)+(−1)(0) + (2)(1) +(2)(1)+(2)(1) + (−1)(0)+(−1)(0)+(−1)(0) = 6 pixels on the second row, second column in the (convolved image) starting from the upper left corner of the horizontal lines. page 82 == Example == These masks above are tuned for light lines against a dark background, and would give a big negative response to dark lines against a light background. == Code example == The code was used to detect only the vertical lines in an image using Matlab and the result is below. The original image is the one on the top and the result is below it. As can be seen on the picture on the right, only the vertical lines were detected
Frameserver
A frameserver is any program that acts as a media source in the process called frameserving, which transfers digital video data from one computer program to another without intermediate files. The program that receives the data – the frameclient – could be any type of video application. The process is controlled by the frameclient: the frameclient requests audio/video frames and the frameserver serves them. The client can request frames in any order, allowing it to pause or jump to an arbitrary frame, just as a media player does with a file on disk. The client is most commonly a media encoder, a non-linear editing system, or a media player. == Frameservers == AviSynth VirtualDub VapourSynth Debugmode FrameServer
Spherical basis
In pure and applied mathematics, particularly quantum mechanics and computer graphics and their applications, a spherical basis is the basis used to express spherical tensors. The spherical basis closely relates to the description of angular momentum in quantum mechanics and spherical harmonic functions. While spherical polar coordinates are one orthogonal coordinate system for expressing vectors and tensors using polar and azimuthal angles and radial distance, the spherical basis are constructed from the standard basis and use complex numbers. == In three dimensions == A vector A in 3D Euclidean space R3 can be expressed in the familiar Cartesian coordinate system in the standard basis ex, ey, ez, and coordinates Ax, Ay, Az: or any other coordinate system with associated basis set of vectors. From this extend the scalars to allow multiplication by complex numbers, so that we are now working in C 3 {\displaystyle \mathbb {C} ^{3}} rather than R 3 {\displaystyle \mathbb {R} ^{3}} . === Basis definition === In the spherical bases denoted e+, e−, e0, and associated coordinates with respect to this basis, denoted A+, A−, A0, the vector A is: where the spherical basis vectors can be defined in terms of the Cartesian basis using complex-valued coefficients in the xy plane: in which i {\displaystyle i} denotes the imaginary unit, and one normal to the plane in the z direction: e 0 = e z {\displaystyle \mathbf {e} _{0}=\mathbf {e} _{z}} The inverse relations are: === Commutator definition === While giving a basis in a 3-dimensional space is a valid definition for a spherical tensor, it only covers the case for when the rank k {\displaystyle k} is 1. For higher ranks, one may use either the commutator, or rotation definition of a spherical tensor. The commutator definition is given below, any operator T q ( k ) {\displaystyle T_{q}^{(k)}} that satisfies the following relations is a spherical tensor: [ J ± , T q ( k ) ] = ℏ ( k ∓ q ) ( k ± q + 1 ) T q ± 1 ( k ) {\displaystyle [J_{\pm },T_{q}^{(k)}]=\hbar {\sqrt {(k\mp q)(k\pm q+1)}}T_{q\pm 1}^{(k)}} [ J z , T q ( k ) ] = ℏ q T q ( k ) {\displaystyle [J_{z},T_{q}^{(k)}]=\hbar qT_{q}^{(k)}} === Rotation definition === Analogously to how the spherical harmonics transform under a rotation, a general spherical tensor transforms as follows, when the states transform under the unitary Wigner D-matrix D ( R ) {\displaystyle {\mathcal {D}}(R)} , where R is a (3×3 rotation) group element in SO(3). That is, these matrices represent the rotation group elements. With the help of its Lie algebra, one can show these two definitions are equivalent. D ( R ) T q ( k ) D † ( R ) = ∑ q ′ = − k k T q ′ ( k ) D q ′ q ( k ) {\displaystyle {\mathcal {D}}(R)T_{q}^{(k)}{\mathcal {D}}^{\dagger }(R)=\sum _{q'=-k}^{k}T_{q'}^{(k)}{\mathcal {D}}_{q'q}^{(k)}} === Coordinate vectors === For the spherical basis, the coordinates are complex-valued numbers A+, A0, A−, and can be found by substitution of (3B) into (1), or directly calculated from the inner product ⟨, ⟩ (5): A 0 = ⟨ e 0 , A ⟩ = ⟨ e z , A ⟩ = A z {\displaystyle A_{0}=\left\langle \mathbf {e} _{0},\mathbf {A} \right\rangle =\left\langle \mathbf {e} _{z},\mathbf {A} \right\rangle =A_{z}} with inverse relations: In general, for two vectors with complex coefficients in the same real-valued orthonormal basis ei, with the property ei·ej = δij, the inner product is: where · is the usual dot product and the complex conjugate must be used to keep the magnitude (or "norm") of the vector positive definite. == Properties (three dimensions) == === Orthonormality === The spherical basis is an orthonormal basis, since the inner product ⟨, ⟩ (5) of every pair vanishes meaning the basis vectors are all mutually orthogonal: ⟨ e + , e − ⟩ = ⟨ e − , e 0 ⟩ = ⟨ e 0 , e + ⟩ = 0 {\displaystyle \left\langle \mathbf {e} _{+},\mathbf {e} _{-}\right\rangle =\left\langle \mathbf {e} _{-},\mathbf {e} _{0}\right\rangle =\left\langle \mathbf {e} _{0},\mathbf {e} _{+}\right\rangle =0} and each basis vector is a unit vector: ⟨ e + , e + ⟩ = ⟨ e − , e − ⟩ = ⟨ e 0 , e 0 ⟩ = 1 {\displaystyle \left\langle \mathbf {e} _{+},\mathbf {e} _{+}\right\rangle =\left\langle \mathbf {e} _{-},\mathbf {e} _{-}\right\rangle =\left\langle \mathbf {e} _{0},\mathbf {e} _{0}\right\rangle =1} hence the need for the normalizing factors of 1 / 2 {\displaystyle 1/\!{\sqrt {2}}} . === Change of basis matrix === The defining relations (3A) can be summarized by a transformation matrix U: ( e + e − e 0 ) = U ( e x e y e z ) , U = ( − 1 2 − i 2 0 + 1 2 − i 2 0 0 0 1 ) , {\displaystyle {\begin{pmatrix}\mathbf {e} _{+}\\\mathbf {e} _{-}\\\mathbf {e} _{0}\end{pmatrix}}=\mathbf {U} {\begin{pmatrix}\mathbf {e} _{x}\\\mathbf {e} _{y}\\\mathbf {e} _{z}\end{pmatrix}}\,,\quad \mathbf {U} ={\begin{pmatrix}-{\frac {1}{\sqrt {2}}}&-{\frac {i}{\sqrt {2}}}&0\\+{\frac {1}{\sqrt {2}}}&-{\frac {i}{\sqrt {2}}}&0\\0&0&1\end{pmatrix}}\,,} with inverse: ( e x e y e z ) = U − 1 ( e + e − e 0 ) , U − 1 = ( − 1 2 + 1 2 0 + i 2 + i 2 0 0 0 1 ) . {\displaystyle {\begin{pmatrix}\mathbf {e} _{x}\\\mathbf {e} _{y}\\\mathbf {e} _{z}\end{pmatrix}}=\mathbf {U} ^{-1}{\begin{pmatrix}\mathbf {e} _{+}\\\mathbf {e} _{-}\\\mathbf {e} _{0}\end{pmatrix}}\,,\quad \mathbf {U} ^{-1}={\begin{pmatrix}-{\frac {1}{\sqrt {2}}}&+{\frac {1}{\sqrt {2}}}&0\\+{\frac {i}{\sqrt {2}}}&+{\frac {i}{\sqrt {2}}}&0\\0&0&1\end{pmatrix}}\,.} It can be seen that U is a unitary matrix, in other words its Hermitian conjugate U† (complex conjugate and matrix transpose) is also the inverse matrix U−1. For the coordinates: ( A + A − A 0 ) = U ∗ ( A x A y A z ) , U ∗ = ( − 1 2 + i 2 0 + 1 2 + i 2 0 0 0 1 ) , {\displaystyle {\begin{pmatrix}A_{+}\\A_{-}\\A_{0}\end{pmatrix}}=\mathbf {U} ^{\mathrm {} }{\begin{pmatrix}A_{x}\\A_{y}\\A_{z}\end{pmatrix}}\,,\quad \mathbf {U} ^{\mathrm {} }={\begin{pmatrix}-{\frac {1}{\sqrt {2}}}&+{\frac {i}{\sqrt {2}}}&0\\+{\frac {1}{\sqrt {2}}}&+{\frac {i}{\sqrt {2}}}&0\\0&0&1\end{pmatrix}}\,,} and inverse: ( A x A y A z ) = ( U ∗ ) − 1 ( A + A − A 0 ) , ( U ∗ ) − 1 = ( − 1 2 + 1 2 0 − i 2 − i 2 0 0 0 1 ) . {\displaystyle {\begin{pmatrix}A_{x}\\A_{y}\\A_{z}\end{pmatrix}}=(\mathbf {U} ^{\mathrm {} })^{-1}{\begin{pmatrix}A_{+}\\A_{-}\\A_{0}\end{pmatrix}}\,,\quad (\mathbf {U} ^{\mathrm {} })^{-1}={\begin{pmatrix}-{\frac {1}{\sqrt {2}}}&+{\frac {1}{\sqrt {2}}}&0\\-{\frac {i}{\sqrt {2}}}&-{\frac {i}{\sqrt {2}}}&0\\0&0&1\end{pmatrix}}\,.} === Cross products === Taking cross products of the spherical basis vectors, we find an obvious relation: e q × e q = 0 {\displaystyle \mathbf {e} _{q}\times \mathbf {e} _{q}={\boldsymbol {0}}} where q is a placeholder for +, −, 0, and two less obvious relations: e ± × e ∓ = ± i e 0 {\displaystyle \mathbf {e} _{\pm }\times \mathbf {e} _{\mp }=\pm i\mathbf {e} _{0}} e ± × e 0 = ± i e ± {\displaystyle \mathbf {e} _{\pm }\times \mathbf {e} _{0}=\pm i\mathbf {e} _{\pm }} === Inner product in the spherical basis === The inner product between two vectors A and B in the spherical basis follows from the above definition of the inner product: ⟨ A , B ⟩ = A + B + ⋆ + A − B − ⋆ + A 0 B 0 ⋆ {\displaystyle \left\langle \mathbf {A} ,\mathbf {B} \right\rangle =A_{+}B_{+}^{\star }+A_{-}B_{-}^{\star }+A_{0}B_{0}^{\star }}
Spectral shape analysis
Spectral shape analysis relies on the spectrum (eigenvalues and/or eigenfunctions) of the Laplace–Beltrami operator to compare and analyze geometric shapes. Since the spectrum of the Laplace–Beltrami operator is invariant under isometries, it is well suited for the analysis or retrieval of non-rigid shapes, i.e. bendable objects such as humans, animals, plants, etc. == Laplace == The Laplace–Beltrami operator is involved in many important differential equations, such as the heat equation and the wave equation. It can be defined on a Riemannian manifold as the divergence of the gradient of a real-valued function f: Δ f := div grad f . {\displaystyle \Delta f:=\operatorname {div} \operatorname {grad} f.} Its spectral components can be computed by solving the Helmholtz equation (or Laplacian eigenvalue problem): Δ φ i + λ i φ i = 0. {\displaystyle \Delta \varphi _{i}+\lambda _{i}\varphi _{i}=0.} The solutions are the eigenfunctions φ i {\displaystyle \varphi _{i}} (modes) and corresponding eigenvalues λ i {\displaystyle \lambda _{i}} , representing a diverging sequence of positive real numbers. The first eigenvalue is zero for closed domains or when using the Neumann boundary condition. For some shapes, the spectrum can be computed analytically (e.g. rectangle, flat torus, cylinder, disk or sphere). For the sphere, for example, the eigenfunctions are the spherical harmonics. The most important properties of the eigenvalues and eigenfunctions are that they are isometry invariants. In other words, if the shape is not stretched (e.g. a sheet of paper bent into the third dimension), the spectral values will not change. Bendable objects, like animals, plants and humans, can move into different body postures with only minimal stretching at the joints. The resulting shapes are called near-isometric and can be compared using spectral shape analysis. == Discretizations == Geometric shapes are often represented as 2D curved surfaces, 2D surface meshes (usually triangle meshes) or 3D solid objects (e.g. using voxels or tetrahedra meshes). The Helmholtz equation can be solved for all these cases. If a boundary exists, e.g. a square, or the volume of any 3D geometric shape, boundary conditions need to be specified. Several discretizations of the Laplace operator exist (see Discrete Laplace operator) for the different types of geometry representations. Many of these operators do not approximate well the underlying continuous operator. == Spectral shape descriptors == === ShapeDNA and its variants === The ShapeDNA is one of the first spectral shape descriptors. It is the normalized beginning sequence of the eigenvalues of the Laplace–Beltrami operator. Its main advantages are the simple representation (a vector of numbers) and comparison, scale invariance, and in spite of its simplicity a very good performance for shape retrieval of non-rigid shapes. Competitors of shapeDNA include singular values of Geodesic Distance Matrix (SD-GDM) and Reduced BiHarmonic Distance Matrix (R-BiHDM). However, the eigenvalues are global descriptors, therefore the shapeDNA and other global spectral descriptors cannot be used for local or partial shape analysis. === Global point signature (GPS) === The global point signature at a point x {\displaystyle x} is a vector of scaled eigenfunctions of the Laplace–Beltrami operator computed at x {\displaystyle x} (i.e. the spectral embedding of the shape). The GPS is a global feature in the sense that it cannot be used for partial shape matching. === Heat kernel signature (HKS) === The heat kernel signature makes use of the eigen-decomposition of the heat kernel: h t ( x , y ) = ∑ i = 0 ∞ exp ( − λ i t ) φ i ( x ) φ i ( y ) . {\displaystyle h_{t}(x,y)=\sum _{i=0}^{\infty }\exp(-\lambda _{i}t)\varphi _{i}(x)\varphi _{i}(y).} For each point on the surface the diagonal of the heat kernel h t ( x , x ) {\displaystyle h_{t}(x,x)} is sampled at specific time values t j {\displaystyle t_{j}} and yields a local signature that can also be used for partial matching or symmetry detection. === Wave kernel signature (WKS) === The WKS follows a similar idea to the HKS, replacing the heat equation with the Schrödinger wave equation. === Improved wave kernel signature (IWKS) === The IWKS improves the WKS for non-rigid shape retrieval by introducing a new scaling function to the eigenvalues and aggregating a new curvature term. === Spectral graph wavelet signature (SGWS) === SGWS is a local descriptor that is not only isometric invariant, but also compact, easy to compute and combines the advantages of both band-pass and low-pass filters. An important facet of SGWS is the ability to combine the advantages of WKS and HKS into a single signature, while allowing a multiresolution representation of shapes. == Spectral Matching == The spectral decomposition of the graph Laplacian associated with complex shapes (see Discrete Laplace operator) provides eigenfunctions (modes) which are invariant to isometries. Each vertex on the shape could be uniquely represented with a combinations of the eigenmodal values at each point, sometimes called spectral coordinates: s ( x ) = ( φ 1 ( x ) , φ 2 ( x ) , … , φ N ( x ) ) for vertex x . {\displaystyle s(x)=(\varphi _{1}(x),\varphi _{2}(x),\ldots ,\varphi _{N}(x)){\text{ for vertex }}x.} Spectral matching consists of establishing the point correspondences by pairing vertices on different shapes that have the most similar spectral coordinates. Early work focused on sparse correspondences for stereoscopy. Computational efficiency now enables dense correspondences on full meshes, for instance between cortical surfaces. Spectral matching could also be used for complex non-rigid image registration, which is notably difficult when images have very large deformations. Such image registration methods based on spectral eigenmodal values indeed capture global shape characteristics, and contrast with conventional non-rigid image registration methods which are often based on local shape characteristics (e.g., image gradients).
Corel VideoStudio
Corel VideoStudio (formerly Ulead VideoStudio) is a video editing software package for Microsoft Windows. == Features == === Basic editing === The software allows storyboard and timeline-oriented editing. Various formats are supported for source clips, and the resulting video can be exported to a video file. DVD and AVCHD DVD authoring capabilities are included, and Blu-ray authoring is available via a plug-in. VideoStudio supports direct DV and HDV capture and burning. === Overlay === Users can overlay videos, images, and text. Using the overlay track, up to 50 clips can be displayed simultaneously. It can handle videos in MOV and AVI formats, including alpha channel, and images in PSP, PSD, PNG, and GIF formats. Clips that do not contain an alpha channel can have specific colours removed from the overlay video so that the required background or image is displayed in the foreground. === Proxy video files === VideoStudio supports high-definition video. Proxy files are smaller versions of the video source that stand in for the full-resolution source during editing to improve performance. === Plug-ins/bundles === VideoStudio supports VFX-type plug-ins from providers, including NewBlue and proDAD. proDAD plug-ins Roto-Pen, Script, Vitascene, and Mercalli-Stabilizer are bundled with X4 and later Ultimate Editions. == Version history == Ulead VideoStudio 4 (1999) Ulead VideoStudio 5 (2001) Ulead VideoStudio 6 (2002) Ulead VideoStudio 7 (2003) Ulead VideoStudio 8 (2004) Ulead VideoStudio 9 (2005) Ulead VideoStudio 10 plus. (2006) Corel Ulead VideoStudio 11 plus. (2007) Corel VideoStudio Pro X2 (v12, 2008) Corel VideoStudio Pro X3 (v13, 2010) 2011: Corel VideoStudio Pro X4 (v14, 2011) Adds support for stop motion animation, time-lapse mode photography, 3D movies, and 2nd generation Intel Core. Corel VideoStudio Pro X5 (v15, March 9, 2012): Adds HTML5 export (Comparison of HTML5 and Flash). Corel VideoStudio Pro X6 (v16, April 25, 2013): Windows 8 compatible. Adds UHD 4K support. Corel VideoStudio Pro X7 (v17, March 5, 2014): Software becomes 64-bit. Corel VideoStudio Pro X8 (v18, May 8, 2015): Several improvements. Corel VideoStudio Pro X9 (v19, February 16, 2016): Windows 10 compatible. Adds H.265 support, Multi-Camera Editor, and Match moving. Corel VideoStudio Pro X10 (v20, February 15, 2017): Adds Mask Creator, Track Transparency, and 360-degree video support. Corel VideoStudio Pro 2018 (v21, February 13, 2018): Adds split screen Video, Lens Correction, and 3D Title Editor. Corel VideoStudio Pro 2019 (v22, February 12, 2019): Adds Color Grading, Morph Transitions, and MultiCam Capture Lite. Corel VideoStudio Pro 2020 (v23, February 25, 2020). Corel VideoStudio Pro 2021 (v24, March 26, 2021): Adds Instant Project Templates, AR Stickers, and performance improvements (particularly regarding hardware acceleration). Corel VideoStudio Pro 2022 (v25, March 6, 2022): Adds face effects, GIF Creator, transitions for Camera Movements, a speech to text converter, and ProRes Smart Proxy.
Verbal overshadowing
Verbal overshadowing is a phenomenon where giving a verbal description of sensory input impairs formation of memories of that input. This was first reported by Schooler and Engstler-Schooler (1990) where it was shown that the effects can be observed across multiple domains of cognition which are known to rely on non-verbal knowledge and perceptual expertise. One example of this is memory, which has been known to be influenced by language. Seminal work by Carmichael and collaborators (1932) demonstrated that when verbal labels are connected to non-verbal forms during an individual's encoding process, it could potentially bias the way those forms are reproduced. Because of this, memory performance relying on reportable aspects of memory that encode visual forms should be vulnerable to the effects of verbalization. == Initial findings == Schooler and Engstler-Schooler (1990) were the first to report findings of verbal overshadowing. In their study, participants watched a video of a simulated robbery and were instructed to either verbally describe the robber or engage in a control task. Those who engaged in giving a verbal description were less likely to correctly identify the robber from a test lineup, compared to those who engaged in the control task. A larger effect was detected when the verbal description was provided 20, rather than 5, minutes after the video, and immediately before the test lineup. A meta-analysis by Meissner and Brigham (2001) supported the effects of verbal overshadowing, showing a small but reliably negative effect. == General effects of verbal overshadowing == The effects of verbal overshadowing have been generalized across multiple domains of cognition that are known to rely on non-verbal knowledge and perceptual expertise, such as memory. Memory has been known to be influenced by language. Seminal work by Carmichael and collaborators (1932) demonstrated that labels attached to, or associated with, non-verbal forms during memory encoding can affect the way the forms were subsequently reproduced. Because of this, memory performance that relies on reportable aspects of memory that encode visual forms should be vulnerable to the effects of verbalization. Pelizzon, Brandimonte, and Luccio (2002) found that visual memory representations appear to incorporate visual, spatial, and temporal characteristics. It is explained as follows: With the temporal code (where the only information available is the sequence of the stimuli), performance levels remain high, unless participants are required to retrieve the stimuli in a different order from that used at encoding (visual cue). In this case, performance is significantly impaired, even in the presence of a visual cue. The study showed that order information acts as a link between the two separate representations of figure and background, hence preventing verbal overshadowing at encoding (temporal component) or attenuating its influence at retrieval (spatial component).(p. 960) Hatano, Ueno, Kitagami, and Kawaguchi found that verbal overshadowing is likely to occur when participants verbally described targets in detail. Detailed verbal descriptions resulted in more frequently inaccurate descriptions that in turn created inaccurate representations in the memories of participants. Inaccuracies are also likely to occur when face recognition comes immediately after verbalization. Other forms of non-verbal knowledge affected by verbal overshadowing include the following: [Verbal overshadowing] has also been observed when participants attempt to generate descriptions of other 'difficult-to-describe' stimuli such as colors (Schooler and Engstler-Schooler, 1990) or abstract figures (Brandimonte et al., 1997), or other non-visual tasks such as wine tasting (Melcher and Schooler, 1996), decision making (Wilson and Schooler, 1991), and insight problem-solving. (p. 871) (Schooler et al., 1993) Verbalization of stimuli leads to the disruption of non-reportable processes that are necessary for achieving insight solutions, which are distinct from language processes. Schooler, Ohlsson, and Brooks (1993) found that face recognition requires information that cannot be adequately verbalized, giving rise to difficulty in describing factors in recognition judgments. Subjects were less effective in solving insight problems when compelled to put their thoughts in words, which suggests that language may interfere with thought. The verbal overshadowing effect was not seen when participants engaged in articulatory suppression. Performance was reduced in both the verbal and non-verbal description conditions. This is evidence that verbal encoding plays a role in face recognition. By testing with distracting faces presented between study and test, Lloyd-Jones and Brown (2008) suggested a dual-process approach to recognition memory took place, that verbalization influenced familiarity-based processes at first, but its effects were later seen on recollection, when discrimination between items became more difficult. == Verbal overshadowing in facial recognition == The verbal overshadowing effect can be found for facial recognition because faces are predominately processed in a holistic or configurable manner. (Tanaka & Farah, 1993; Tanaka & Sengco, 1997) Verbalizing one's memory for a face is done using a featural or analytic strategy, leading to a drift from the configurable information about the face and to impaired recognition performance. However, Fallshore & Schooler (1995) found that the verbal overshadowing effect was not found when participants described faces of races different from their own. A study by Brown and Lloyd-Jones (2003) found that there was no verbal overshadowing effect found in car descriptions; it was only seen in facial descriptions. The authors noted that descriptions were no different on any measure including accuracy. It is suggested that less expertise in verbalizing faces rather than cars invokes a stronger shift in verbal and featural processing. This supports the concept of a transfer inappropriate retrieval framework and addresses some limitations of the effect. Wickham and Swift (2006) suggested that the verbal overshadowing effect is not seen in describing all faces, and one aspect that determines this is distinctiveness. Results showed that typical faces produce verbal overshadowing, while distinctive faces did not. In studies of eyewitness reports, variation in response criteria given by participants influenced the quality of the descriptions generated and accuracy on identification task, known as the retrieval-based effect. Face recognition was also impaired when subjects described a familiar face, such as a parent, or when describing a previously seen but novel face. Dodson, Johnson, and Schooler (1997) found that recognition was also impaired when participants were provided with a description of a previously seen face, and they were able to ignore provided versus self-generated descriptions more easily. This finding of verbal overshadowing suggested that eyewitness recognition is not only affected by their own descriptions, but of descriptions heard from others, such other eyewitness testimonies. == Voice recognition == The verbal overshadowing effect has also been found to affect voice identification. Research shows that describing a non-verbal stimuli leads to a decrease in recognition accuracy. In an unpublished study by Schooler, Fiore, Melcher, and Ambadar (1996), participants listened to a tape-recorded voice, after which they were asked either to verbally describe it or to not do so, and then asked to distinguish the voice from 3 similar distractor voices. The results showed that verbal overshadowing impaired accuracy of recognition based on gut feeling, suggesting an overall verbal overshadowing for voice recognition. Due to the forensic relevance of voices heard over the telephone and harassing phone calls that are often a problem for police, Perfect, Hunt, and Harris (2002) examined the influence of three factors on accuracy and confidence in voice recognition from a line-up. They expected to find an effect, because voice represents a class of stimuli that is difficult to describe verbally. This meets Schooler et al.'s (1997) modality mismatch criterion, meaning that describing the speakers age, gender, or accent is difficult, making voice recognition susceptible to the verbal overshadowing phenomenon. It was found that the method of memory encoding had no impact on performance, and that hearing a telephone voice reduced confidence but did not affect accuracy. They also found that providing a verbal description impaired accuracy but had no effect on confidence. The data showed an effect of verbal overshadowing in voice recognition and provided yet another disassociation between confidence and performance. Although there was a difference in confidence level, witnesses were able to identify voices over the telephone as accurately as voices heard direc